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	<title>Comments on: Rules version 2.2</title>
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	<link>http://www.supernovagame.com/2009/07/14/rules-version-2-2/</link>
	<description>the supernova is coming...</description>
	<lastBuildDate>Thu, 04 Mar 2010 14:44:48 +0000</lastBuildDate>
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		<title>By: Oliver</title>
		<link>http://www.supernovagame.com/2009/07/14/rules-version-2-2/comment-page-1/#comment-404</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Thu, 04 Mar 2010 14:44:48 +0000</pubDate>
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		<description>Thanks! Those sound like some fun tweaks.

Oliver</description>
		<content:encoded><![CDATA[<p>Thanks! Those sound like some fun tweaks.</p>
<p>Oliver</p>
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		<title>By: N. P. Zinos</title>
		<link>http://www.supernovagame.com/2009/07/14/rules-version-2-2/comment-page-1/#comment-285</link>
		<dc:creator>N. P. Zinos</dc:creator>
		<pubDate>Thu, 30 Jul 2009 04:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.supernovagame.com/?p=48#comment-285</guid>
		<description>Hi there - great game! We thoroughly enjoy playing this as a family. One option which we have instituted in our game which makes for interesting play is giving each race a special attribute which gives them a certain advantages in the game. These attributes are based on the personality characteristics which are mentioned on the front cover of the game. This is what we use:

Hudraka: Can use research cards on the same turn as they are drawn (1 per turn)
Luaag: Always replenish to maximum battle cards after each battle
Agni: Starts at 1 tech for everything
Telsu: Receives 1 extra tile per turn and will win all ties in the game automatically
Botra: 1 extra RU per turn

After playing these attributes several times we find them to be fairly equivalent, giving no player an obvious advantage, but making for an added twist to the game. I thought players out there might be interested in giving something like this a try - we certainly enjoy it!</description>
		<content:encoded><![CDATA[<p>Hi there &#8211; great game! We thoroughly enjoy playing this as a family. One option which we have instituted in our game which makes for interesting play is giving each race a special attribute which gives them a certain advantages in the game. These attributes are based on the personality characteristics which are mentioned on the front cover of the game. This is what we use:</p>
<p>Hudraka: Can use research cards on the same turn as they are drawn (1 per turn)<br />
Luaag: Always replenish to maximum battle cards after each battle<br />
Agni: Starts at 1 tech for everything<br />
Telsu: Receives 1 extra tile per turn and will win all ties in the game automatically<br />
Botra: 1 extra RU per turn</p>
<p>After playing these attributes several times we find them to be fairly equivalent, giving no player an obvious advantage, but making for an added twist to the game. I thought players out there might be interested in giving something like this a try &#8211; we certainly enjoy it!</p>
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