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Rules Cover

Supernova Rules Version 2.2 – This is the final version of the rules, now updated to version 2.2.

Last updated:  July 14, 2009

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Download the FAQ (DOC)

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Shorter Game

Play the game as normal, except play to only 6 rounds. Remove one large board piece and one small board piece before beginning. Skip the last round in each phase.

Better Encounters

When sending out a scout ship for Encounters (aka: when trading in a tile), take 2 Encounters for every tile you trade in.

Slightly Less Desperate

When using the Desperation Card to replenish your Battle Cards, adjust the amount you re-draw in one of the following ways:

  • Replenish to your Max Battle Cards -1 card

OR

  • Replenish to your Max Battle Cards, less the current # of Battle Cards in your hand.
    • Example: Joe has 2 Cards left in his hand. He has Comms level 3. His Max Battle Cards is 7 – 2 (in hand), so he can replenish up to 5 cards. He uses his Desperation Card at this time to draw 3 Battle Cards.

Unstable Sun

If you are not finding that there are enough Solar Flares, flip the coin at the end of the round the same number of times as the number of the current Phase. For example, flip it twice during phase 2, three times in phase 3.

Powerful Planets

Planets have an inherent +1 to defense when attacked. Add this to the defender’s Battle card total when determining the victor.