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Rules CoverSupernova Rules - This is the final version of the rules; this version is easier for reading on the web.

Supernova Rules - Letter sized - This is the final version of the rules with letter-sized pages.

Last updated:  July 2, 2008

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Shorter Game

Play the game as normal, except play to only 6 rounds. Remove one large board piece and one small board piece before beginning. Skip the last round in each phase.

Unstable Sun

If you are not finding that there are enough Solar Flares, flip the coin at the end of the round the same number of times as the number of the current Phase. For example, flip it twice during phase 2, three times in phase 3.

Powerful Planets

Planets have an inherent +1 to defense when attacked. Add this to the defender’s Battle card total when determining the victor.

Attack!!!!

The attacker wins all ties in Battle.

Incremental tension

When Battling, both players turn over their initial cards played before they increment their attacks. Any cards used to increment the attack are still played face-down. Players must play at least 2 cards before incrementing their attack.

Standard auction

When bidding for the Solar Flare, the players may bid using a standard round-robin, incrementing open bid. The First Player would begin; all subsequent players have to bid higher or pass. Only the player that wins the auction loses their RUs.