Posts Tagged ‘overview’

Q and A, part 1 and 2

Friday, March 28th, 2008

As originally posted on the BoardGameGeek.

Part 1…

What is the point of the game? How does it play?

Well, the point of the game is to become the galactic grand poobah (my term). That, and to lay the smack down on your friends. This, of course, differs from what the rules (read the rules here: http://www.supernovagame.com/Supernova_Rules.pdf) say, but I have to be more ‘professional’ in the rules. As for how it plays, if you haven’t already read the rules, I’ll summarize.

Each player represents a space-faring civilization, attempting to colonize new worlds and expand their influence across the galaxy when they learn their co-habited solar system is about to be blown to smithereens by the upcoming supernova of their Sun. You lay tiles onto the board each turn, each of which represents your influence in that region of space. The more space that you have influence over at the end of the game, the more points you get. The civilization (player) with the most points wins and becomes the aforementioned poobah. Ahhh, but it’s not that simple. Over the course of the game, you may spend some money to increase your technologies. You can boost Shields or Weapons to intimidate and/or blast your opponents, or you can raise your Engines or Comms, with which you can expand faster or hold more Battle Cards, respectively. What’s this about Battle cards? Oh, right. Anytime you want to take a spot on the board which one of your friends have already taken (or vice versa), you have to fight over it (the more smack talk, the better). For this, you use Battle Cards. You may use them in a variety of combinations to try to win the Battle. You then take into account each player’s level of Weapons/Shields and the height of their stack of tiles to determine the winner. Planets and Moons are valuable as they convey extra points during and at the end of the game while also providing a bonus and income (respectively).

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